Welcome to my humble corner of the interwebs. This is my first blog (and first blog post), so please kindly bear with me.
For my own amusement, I'm working on a Swords & Sorcery-themed 1st Edition Advanced Dungeons & Dragons homebrew, partly inspired by this excellent thread, and running my players through classic D&D adventures. I've tweaked the 1st Ed AD&D engine to make it faster (with combat encounters generally lasting ten minutes or less, fifteen on the outside) and to make it not require a battle mat. To make it feel more Swords & Sorcery, I've made the power
curve flatter. To increase verisimilitude, I've removed gamist restrictions (e.g., clerics, thieves and magic-users can use all weapons and armor).
However, I'm also borrowing the things I like from other editions as well: using a slightly modified
version of the general modifier table from
BECMI, making the cleric is more like the OD&D version by increasing combat power and decreasing spell power, using an armor-by-piece system like Oriental Adventures, etc.
Default assumptions (as of today):
- Keep the basic building blocks of the engine: classes, relatively abstract combat (e.g., hp, THAC0), saving throws
- Focus on rulings, rather than rules
- Remove the mechanical bits that are IMHO overly complex or decrease verisimilitude
- Streamline and unify the mechanics somewhat
- Streamline the equipment to increase verisimilitude
- Focus on the PCs as a small tactical unit, so no retainers or hirelings
- Flatten the power curve:
- PCs start as competent professionals and lower levels are more survivable
- A much smaller power disparity between lower levels and higher levels
- Use an Iron Age setting rather than Medieval
- Shift genre from High Fantasy to Swords & Sorcery (e.g., grim & gritty, PCs are explicitly self-interested scoundrels, not heroes)
- Although niche protection is diminished because gamist class restrictions are removed, classes still have clear strengths and roles:
- Fighters- infantry
- Clerics- strategic reserve/special operations
- Thieves- cavalry
- Magic-users- artillery
Please note that the above is merely my opinion as to what I personally find interesting. It goes without saying that YMMV, and all that jazz.
Also, the homebrew is a work in progress, so the above may change or expand a bit going forward.
Next up: Campaign background!
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