FYI, here again is the excellent sewer map by Dyson Logos, reposted from Session I, Part II:
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After clearing out the first room and looting the dead kobolds, the party returns to the hallway and continues south, coming to another door.
D rolls for Find/Remove Traps and fails, then deadpans and proclaims, "No traps here!"
K is suspicious and the nameless Fighter looks for himself, finding a spear trap. The tip of the spear from the trap is covered in some kind of dark substance.
In my games, anyone can look for traps (or perform other thief skills): The difference is that a thief's successful Find/Remove Traps roll will auto-succeed, whereas the other classes need to roleplay what they do.
The party enters a large room with four alcoves and an exit to the west.
The room is a guard post, presumably for the kobolds, and in the alcoves, they find dead prisoners chained to the walls. Looting the bodies, they find a gold signet ring overlooked by the kobolds when they hear someone approaching from the west.
Shuttering their lantern and hiding in the alcove closest to the exit to the west, the nameless Fighter and the nameless Thief wait until a group of three infravision-using kobolds walk past the party in the dark, then the PCs step out behind the kobolds, unshutter their lantern, and ambush the reptilians!
Nightblinded, two kobolds go down quickly.
Like Kobold #2 earlier, Kobold #5 drops his sword, and holds out his hands in a non-threatening manner. It ends predictably: The party decides to check if the substance covering the spear tip is poison.
Moments later, the party hears someone else approaching from the west They ready their weapons but it turns out to be one of the Public Sanitation workers who disappeared down here a few days ago. I decide to call him Mr. Nguyễn (阮), since that's the most generic Vietnamese surname (~38%).
Mr. Nguyễn tells the nameless Fighter and the nameless Thief that Petit Moi is being held by the Kobold Chieftain (in the series of rooms near Exit "C") and tells them the layout of the sewer. He also tells them that the kobolds ate his partner and that there's a giant crocodile in the main sewage stream , then Nguyễn heads back to the surface. Consequently, the PCs decide to take some dead kobold bodies.
Proceeding west the party quickly overcomes a portcullis and approach the main sewage stream. Spying the giant crocodile, the PCs toss the dead kobold bodies to the south, which attracts the giant crocodile, and then cross the makeshift bridge to the north.
K muses on the missed opportunity to make a crocodile backscratcher.
Heading south and east, the party listens at the door to the Kobold Chieftain's chambers and hear someone rushing to head out! The PCs flatten against the hallway, allowing four kobolds to run past them to the west bank of the main sewage stream. In the surprise round, the nameless Fighter misses but the nameless Thief successfully backstabs for double weapon damage!
In the next round, Kobold #7 rolls a critical failure, dropping his weapon!
Kobold #8 rolls a critical failure, dropping his weapon!
The nameless Thief rolls a critical failure, dropping his weapon!
D rolls for Find/Remove Traps and fails, then deadpans and proclaims, "No traps here!"
K is suspicious and the nameless Fighter looks for himself, finding a spear trap. The tip of the spear from the trap is covered in some kind of dark substance.
In my games, anyone can look for traps (or perform other thief skills): The difference is that a thief's successful Find/Remove Traps roll will auto-succeed, whereas the other classes need to roleplay what they do.
The party enters a large room with four alcoves and an exit to the west.
The room is a guard post, presumably for the kobolds, and in the alcoves, they find dead prisoners chained to the walls. Looting the bodies, they find a gold signet ring overlooked by the kobolds when they hear someone approaching from the west.
Shuttering their lantern and hiding in the alcove closest to the exit to the west, the nameless Fighter and the nameless Thief wait until a group of three infravision-using kobolds walk past the party in the dark, then the PCs step out behind the kobolds, unshutter their lantern, and ambush the reptilians!
Nightblinded, two kobolds go down quickly.
Kobold #3 is slain!
Kobold #4 is slain!
Like Kobold #2 earlier, Kobold #5 drops his sword, and holds out his hands in a non-threatening manner. It ends predictably: The party decides to check if the substance covering the spear tip is poison.
Kobold #5 is slain!
Moments later, the party hears someone else approaching from the west They ready their weapons but it turns out to be one of the Public Sanitation workers who disappeared down here a few days ago. I decide to call him Mr. Nguyễn (阮), since that's the most generic Vietnamese surname (~38%).
Mr. Nguyễn tells the nameless Fighter and the nameless Thief that Petit Moi is being held by the Kobold Chieftain (in the series of rooms near Exit "C") and tells them the layout of the sewer. He also tells them that the kobolds ate his partner and that there's a giant crocodile in the main sewage stream , then Nguyễn heads back to the surface. Consequently, the PCs decide to take some dead kobold bodies.
Proceeding west the party quickly overcomes a portcullis and approach the main sewage stream. Spying the giant crocodile, the PCs toss the dead kobold bodies to the south, which attracts the giant crocodile, and then cross the makeshift bridge to the north.
K muses on the missed opportunity to make a crocodile backscratcher.
Heading south and east, the party listens at the door to the Kobold Chieftain's chambers and hear someone rushing to head out! The PCs flatten against the hallway, allowing four kobolds to run past them to the west bank of the main sewage stream. In the surprise round, the nameless Fighter misses but the nameless Thief successfully backstabs for double weapon damage!
Kobold #6 is slain!
In the next round, Kobold #7 rolls a critical failure, dropping his weapon!
Kobold #8 rolls a critical failure, dropping his weapon!
The nameless Thief rolls a critical failure, dropping his weapon!
The remaining kobolds beat a hasty retreat, and the nameless Thief picks up his weapon before the party enters the door. Shortly thereafter, the party meets the Kobold Chieftain, a magic-user, who casts Sleep!
The nameless Thief fails his save, slumping to the ground, but his companion stands fast. With the Kobold Chieftain preparing another spell, K gambles: the nameless Fighter decides to wake the nameless Thief… as he is zapped by Magic Missile!
Against two-on-one odds, with the PCs circling around, the Kobold Chieftain decides to face the nameless Thief to prevent a backstab. The swordplay is fast and furious, until the Kobold Chieftain is struck down by two mortal blows.
The Kobold Chieftain is slain!
Suddenly, a diminutive figure bursts from the shadows, wrapping itself around the legs of the nameless Thief and biting. It's Petit Moi, dressed as a kobold and with serious case of Stockholm Syndrome. The PCs easily restrain him, loot the room, and head back to the surface for their (un)just reward.
The nameless Thief fails his save, slumping to the ground, but his companion stands fast. With the Kobold Chieftain preparing another spell, K gambles: the nameless Fighter decides to wake the nameless Thief… as he is zapped by Magic Missile!
Against two-on-one odds, with the PCs circling around, the Kobold Chieftain decides to face the nameless Thief to prevent a backstab. The swordplay is fast and furious, until the Kobold Chieftain is struck down by two mortal blows.
The Kobold Chieftain is slain!
Suddenly, a diminutive figure bursts from the shadows, wrapping itself around the legs of the nameless Thief and biting. It's Petit Moi, dressed as a kobold and with serious case of Stockholm Syndrome. The PCs easily restrain him, loot the room, and head back to the surface for their (un)just reward.
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