Wednesday, April 29, 2015

Session X, Part II

For reference, here is the map for Arkham Horror again:



While the depressed-looking teddy bear mopes in a corner, Ranme says that, by trying to asphyxiate the cultists at the Silver Twilight Lodge and getting them to reveal themselves by their summoning a Dark Young, the party has forced the Veiled Society to accelerate their plans: now they are using the Fire of Asshurbanipal to open a series of portals to the Other World, summoning hordes of monsters, though he doesn't know why or where the cultists are located.

Ranme doesn't know but he gives Nausicaä an Elder Sign!




Nausicaä uses the Elder Sign to bring the Doom Track down by one.

[OOC] S asks, "So, where would I go to make some money?"

[As DM] I say, "Well, probably the best place is the Newspaper, as that's where you can get a Retainer."

At the Newspaper, the party first gets $5 for a story and then they get a Retainer!  Unfortunately, it only lasts for two rounds.

At Independence Square, Nausicaä makes a Spot Check and notices her friend Mlle Farahani!

[As Mlle Farahani] I say, "As you may know, the Persian Empire and Roman Empire are rivals and the Roman Empire and Việtnamese Empire are allies.  So, if, hypothetically, an ancient cult discovered an ancient jewel that was a terrible magic artifact, the Persians might hypothetically allow such an artifact pass through their lands if it was intended to be used in Việtnam."

[As Nausicaä] S says, "Yes."

[As Mlle Farahani] I say, "Moreover, say, hypothetically, there was an agent of the Persian Empire who was instructed to allow such an artifact to do as much damage as possible.  However, say this hypothetical agent realized that no reasonable person could stay idly by in the face of this kind of danger.  While this hypothetical agent could not intervene directly, she could perhaps provide intel to a third party."

[As Nausicaä] S says, "Yes."

[As Mlle Farahani] I say, "This hypothetical agent might tell a hypothetical third party that, for help, they should visit Ma’s Boarding House, Velma’s Diner, The Witch House, and Train Station."

After surreptitiously looking around, Mlle Farahani also gives Nausicaä an Elder Sign!

[As Nausicaä] S says, "Thanks for nothing."

[As Mlle Farahani] I say, "Yes, nothing happened here."



Nausicaä uses the Elder Sign to bring the Doom Track down by one.


At the Train Station, the party finds the Marquise de Courcy, the Roman ambassador to Việtnam.  The Marquise de Courcy asks the party for their help to rescue the Marquis the Picard.  After they agree, the Marquise lets her bodyguard join the party for the duration and gives them $5.

Nausicaä gains +1 to Lore and +1 to Fight!

The PC's new stats:  Max Stamina 5, Max Sanity 6, Speed 2, Sneak 2, Fight 4, Will 2, Lore 3, Luck 2


At Velma's Diner, the party sees B.E.G., the Korean bards from the Gouverneure's New Year's Party.    Nausicaä says that she remember them from the party and B.E.G. replies that it was nice until the nobles starting fighting.  They continue that there are a lot of strange things going on in the city and that they would like to help.

[As Nausicaä] S asks, "Okay, how can you help?"

[As B.E.G.] I say, "Well, things always seem to go our way."

After B.E.G. joins the party, Nausicaä gains +2 Luck!

The PC's new stats:  Max Stamina 5, Max Sanity 6, Speed 2, Sneak 2, Fight 4, Will 2, Lore 3, Luck 4


In the Graveyard, the party sees a homeless guy babbling about terrible vistas of reality and non-euclidian geometry!  When Nausicaä asks about the Veiled Society, the homeless guy stares into space and says he sees an ancient cult at work in the city.

[As Nausicaä] S asks, "Where is the Veiled Society hiding?"

Suddenly a gate opens at the Graveyard and the party is automatically sucked into the Other World!

[OOC] S says, "NOOOOO!!!!!!"


In the Other World, Nausicaä finds another spell, Shrivelling!


In the Graveyard, the party sees a wizard who introduces himself as Egg Shen.




Joining the party, Egg Shen says that if the party can get within one location of the Fire of Asshurbanipal, he can tell them which direction to go.


When making another round of the board, as the party enters the Merchant District, Egg Shen says he can detect the Fire of Asshurbanipal in the Unnameable.  Heading there, Nausicaä sees the strange shack where Rain and Subotai were mind controlled.  After she avoids the mind control, out of the shack pours dozens of cultists, led by their High Priest!



Nausicaä casts both Wither and Shrivelling, and gets exactly enough successes to defeat the cultists!


Cultists #2-15 are slain!


Their High Priest flees!

[OOC] S says, "Hey, stop using the Fire of Asshurbanipal!"

No comments:

Post a Comment